Offensive Feats

Marksmanship Basics [offensive]
Benefit: You do not suffer penalties to attack rolls at long and extreme ranges.

Marksmanship Mastery [offensive]
Prerequisite: Marksmanship basics basics
Benefit: Increase your short range by 2 with thrown weapons and by 5 with ranged weapons and spells. Adjust long and extreme ranges accordingly. In addition you can use ranged at-will powers at extreme range.

Marksmanship Superiority [offensive]
Prerequisite: Marksmanship mastery
Benefit: You can use ranged and area at-will, encounter, and daily powers at extreme range.

Overwhelming Critical [offensive]
Prerequisite: Devastating Critical
Benefit: When you score a critical hit against a standard enemy (not elite or solo) it must make a saving throw. On a success you deal damage as normal. On a failure target is reduced to zero hit points.

Point Blank Shot [offensive]
Benefit: If you make a ranged attack against an enemy within 5 squares, or half short range, whichever is lower, of you, you may roll your damage twice and use either result.

Power Attack [offensive]
Benefit: When making a melee attack, you can grant all enemies a 1 step bonus to all attack rolls against you until the beginning of your next turn. If the attack hits, you gain a +2 bonus to the damage roll (or a +3 bonus to the damage roll with a two-handed weapon). This bonus increases to +4 ( +6 two handed) at 11th level and +6 ( +9 two handed) at 21st level. Bonuses to damage last until the beginning of your next turn.

Reaper [offensive]
Prerequisite: Damage Focus
Benefit: On a miss you deal damage equal to your primary ability modifier.

Ricochet Basics [offensive]
Benefit: You may ricochet a ranged attack off of unattended objects number of times equal to the number of ricochet feats you have. If the attack hits it is treated as having combat advantage (without the bonus to hit) and you must roll damage twice and use the lower result.

Ricochet Mastery [offensive]
Prerequisite: Ricochet basics
Benefit: Whenever you reduce an enemy to 0 hit points or less with a ranged attack, you may make a basic attack against a second target within 2 squares of the first target.

Ricochet Superiority [offensive]
Prerequisite: Ricochet mastery
Benefit: Secondary target of your ricochet can be within 3 squares, and you may make a basic attack against a third target, which must be within three squares of the secondary target.

Stalker Basics [offensive]
Benefit: If you have partial concealment against a target, you gain combat advantage against it with your ranged attacks.

Stalker Mastery [offensive]
Prerequisite: Stalker basics
Benefit: When you make a ranged attack while hidden, you remain hidden until the end of your turn. If you miss you remain hidden.

Stalker Superiority [offensive]
Prerequisite: Stalker mastery
Benefit: When you make a ranged attack from cover you may roll damage twice and use either result. In addition your attacks gain brutal 1 property.

Terrain Advantage [offensive]
Benefit: If a target of your attack occupies a square that is difficult terrain, you gain combat advantage against that target.

Vexing Flanker [offensive, paragon]
Benefit: While you are flanking an enemy, that enemy grants combat advantage to your allies.

World Serpent Grasp [offensive]
Benefit: Whenever you hit a slowed or immobilized target with an attack, you can knock it prone.

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Advantage Basics [offensive]
Benefit: You gain combat advantage against any enemy flanked by your allies.

Advantage Mastery [offensive]
Prerequisite: Advantage basics
Benefit: Combat advantage grants you additional 1 step bonus to attack and damage rolls.

Advantage Superiority [offensive]
Prerequisite: Advantage mastery
Benefit: When you attack an enemy granting you combat advantage you may reroll the attack roll, but must use the second result.

Battlewise [offensive]
Benefit: You can substitute your highest ability modifier for your dexterity modifier when making initiative checks. You can also take an extra action during a surprise round, though you are still limited to one standard, one move, and one minor action.

Blood Thirst [offensive, paragon]
Benefit: You gain 2 step bonus to melee damage rolls against bloodied foes. This bonus increases to 4 step at 21st level.

Charge Basics [offensive]
Benefit: When you charge, you gain 1 step bonus to hit and damage and a to bull rush attempts.

Charge Mastery [offensive]
Prerequisite: Charge basics
Benefit: When you charge you ignore difficult terrain and can move through enemy spaces. You provoke opportunity attacks as normal.

Charge Superiority [offensive]
Prerequisite: Charge mastery
Benefit: When you charge you may reroll the attack roll, but must use the second result. In addition your turn does not end after the charge.

Cleave Basics [offensive]
Benefit: Whenever you reduce enemy to 0 hit points or less with a melee attack you may make a basic attack against another target within reach. You may use this ability only once per turn.

Cleave Mastery [offensive]
Prerequisite: Cleave basics
Benefit: You may make any number of cleave attacks per turn you can make. In addition for every enemy you reduce to 0 hit points or less from a single initial attack, you gain 5 temporary hit points.

Cleave Superiority [offensive]
Prerequisite: Cleave mastery.
Benefit: You may shift 1 square before each cleave attack. In addition cleave may trigger off any attack made with a melee weapon.

Cunning Duelist [offensive]
Benefit: You gain combat advantage against enemies that have no creatures adjacent to them other than you.

Damage Focus [offensive]
Benefit: You gain +2 feat bonus to all damage rolls. This bonus increases to +3 at 11th level and +4 at 21st level.

Damage Mastery [offensive, epic]
Prerequisite: Damage Focus
Benefit: You can score a critical hit on a natural roll of 19-20.

Devastating Critical [offensive]
Benefit: Your attacks gain high crit property

Epic Resurgence [offensive, epic]
Benefit: Once per encounter when you score a critical hit, you regain the use of one encounter attack power of your choice. If you use an attack that targets multiple foes, you gain this feat’s benefit only on the first attack roll you make.

Grab Basics [offensive]
Benefit: A prone target you are grabbing can’t stand until you end the grab or until it escapes.

Grab Mastery [offensive]
Prerequisite: Grab basics
Benefit: Whenever an enemy grabbed by you attempts to escape the grab and fails, it takes damage equal to your highest ability modifier.

Grab Superiority [offensive]
Prerequisite: Grab mastery
Benefit: Whenever an enemy grabbed by you attempts to escape your grab, it must make its escape check against the higher of your Fortitude or Reflex, regardless of skill used.

Initiative Basics [offensive]
Benefit: You gain +4 feat bonus to initiative. This bonus increases to +6 at 11th level and +8 at 21st level.

Initiative Mastery [offensive]
Prerequisite: Initiative basics
Benefit: You have combat advantage against all enemies during the surprise round and first round of combat. In addition, when you roll initiative roll an additional d20 and use either result.

Initiative Superiority [offensive]
Prerequisite: Initiative mastery
Benefit: During the surprise round and first round of combat your attacks deal additional 1d8 damage. This increases to 2d8 at 11th level and 3d8 at 21st level.

Offensive Feats

Grimm Noire antilogic1