Skill Feats

Skill Focus [skill]
Prerequisite: Training in chosen skill
Benefit: Choose a skill in which you have training. When making a skill check with a chosen skill you roll an additional d20 and use either result. In addition you gain 1 step bonus to your skill check (2 step total).
Special: You can take this feat more than once. Each time you select this feat, choose a different skill.

Skill Mastery [skill, paragon]
Prerequisite: Skill Focus in chosen skill
Benefit: You may spend a healing surge to get a power bonus to a single skill check with a chosen skill equal to the number of skill feats you have. In addition when making a skill check with a chosen skill you may always take 10, regardless of situation. In addition you gain 1 step bonus to your skill check (3 step total).
Special: You can take this feat more than once. Each time you select this feat, choose a different skill.

Skill Power [skill]
Prerequisite: Training in chosen skill
Benefit: Choose a skill in which you have training. You gain a skill power related to the chosen skill.
Special: You can take this feat more than once. Each time you select this feat, choose a different skill power.

Skill Training [skill]
Benefit: You gain training in one skill, granting you 1 step bonus to all skill checks made with the selected skill. Selected skill doesn’t need to be on your background skills list.
Special: You can take this feat more than once. Each time you select this feat, choose a different skill.
Special: When you gain training in one of your background skills you may substitute your ability modifier for a +4 bonus that does not increases with level.

War Wizardry [skill]
Prerequisite: Trained in Arcana
Benefit: For each level of success you may select 1 square within your area or close powers, and zones, that is not affected. This is a no action skill use that is done after the targets are chosen.

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Combat Medic [skill]
Prerequisite: Trained in Heal
Benefit: You can use first aid in combat as a minor action, instead of standard. In addition when you use first aid on an ally, the ally can use your healing surge instead of their own.

Diehard [skill]
Prerequisite: Trained in Endurance
Benefit: When an effect would make you lose a healing surge you can make a saving throw. If you succeed you do not lose the healing surge.

Flanking Maneuver [skill, paragon]
Prerequisite: Trained in Acrobatics
Benefit: You can move diagonally even if a wall corner normally blocks such movement. You can move through enemies’ spaces. You can’t end your move in an enemy’s space.

Jack of All Trades [skill]
Benefit: You gain +2 feat bonus to all untrained skill checks.

Long Step [skill, epic]
Benefit: Whenever you shift, you can shift 1 additional square.

Look! [skill]
Prerequisite: Trained in Bluff
Benefit: You may feint in combat as a minor action.

Mobility Basics [skill]
Benefit: You gain +1 feat bonus to speed for each mobility feat you have.

Mobility Mastery [skill]
Prerequisite: Mobility basics
Benefit: You gain +2 bonus to speed when you charge or run, and you are always considered to have running start when making jump checks.

Mobility Superiority [skill, epic]
Prerequisite: Mobility mastery
Benefit: You treat difficult terrain as normal terrain when you move.

One with Shadow [skill, paragon]
Prerequisite: Trained in Stealth
*Benefit: *While you are hidden from an enemy, you can move through that enemy’s space and remain hidden.

Silver Tongued Devil [skill]
Prerequisite: Trained in Bluff
Benefit: Anyone opposing your bluff must roll twice and use the lower result.

Skill Feats

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