Combat Style Feats

Two Weapon Basics [style]
Prerequisite: You must be wielding a weapon or implement in each hand or a weapon in one hand and implement in the other.
Benefit: When wielding a weapon or implement in each hand you gain one of the below benefits, depending on what you are holding in your off hand.

  • Off-hand Implement: If you have an implement with an off-hand property in your off hand, you gain +2 bonus to damage rolls with all main hand attacks. This bonus is of the same type as one of your implement powers. In addition this damage increases to +4 at 11th level and +6 at 21st level.
  • Off-hand weapon: When you make a standard action attack during your turn, before the end of your turn you can make an additional attack with your off hand weapon as a minor action. This attack deals 1[W] (off-hand) damage or 1d8 damage if implement attack. If implement attack its range is 10 and targets Reflex. You can make this attack only if you did not already use your off hand weapon this turn.

Two Weapon Mastery [style]
Prerequisite: Two weapon basics
Benefit: When wielding weapon or implement in each hand you gain shield bonus to AC equal to the proficiency bonus of your off-hand weapon, or +2 if using an implement.

Two Weapon Supremacy [style]
Prerequisite: Two weapon mastery
Benefit: When you score a critical you may make a basic attack with your off hand weapon or implement.

Unarmed Basics [style]
Benefit: Your unarmed attacks have +3 proficiency bonus and deal 1d8 damage. You may select one melee weapon group. Your unarmed attacks are considered to belong to this weapon group, in addition to unarmed group.

Unarmed Mastery [style]
Prerequisite: Unarmed basics
Benefit: Your unarmed attacks gain brutal 1 , defensive and high crit properties.

Unarmed Supremacy [style]
Prerequisite: Unarmed mastery
Benefit: Once per round when an enemy attacks you with a melee attack you can shift one square, and slide the enemy into the square you just left. This movement cannot negate the attack. In addition, your unarmed attacks gain brutal 1 property.

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Great Weapon Basics [style]
Prerequisite: You must be wielding a two handed weapon or implement
Benefit: Any attack you make with a two handed weapon deals additional damage equal to your primary ability modifier. The attack deals this additional damage on a miss if the power does no damage on a miss.

Great Weapon Mastery [style]
Prerequisite: Great weapon basics
Benefit: When using two handed weapons or implements you gain shield bonus to AC and Fort equal to the proficiency bonus of your weapon, or +2 if using an implement.

Great Weapon Supremacy [style]
Prerequisite: Great weapon mastery
Benefit: When using two handed weapons or implements you deal additional +2 damage per [W] or die of the attack.

Single Weapon Basics [style]
Prerequisite: You must have one hand free and not be using a shield.
Benefit: You gain +1 bonus to hit, +2 bonus to damage with at will attacks, +4 bonus to damage with encounter attacks, +6 bonus to damage with daily attacks, and a shield bonus to AC equal to the proficiency bonus of the weapon, or +2 if using an implement.

Single Weapon Mastery [style]
Prerequisite: Single weapon basics
Benefit: When an enemy scores a critical hit against you they provoke an opportunity attack from you.

Single Weapon Superiority [style]
Prerequisite: Single weapon mastery
Benefit: When you wield a weapon or implement in one hand, and have your other hand free, your attacks gain brutal 1 and high crit properties, and you no longer have limit on brutal property.

Shield Basics [style]
Prerequisite: You must be using a shield
Benefit: At the end of your turn select an ally adjacent to you. Until the end of your next turn, while adjacent to you, that ally gains shield bonuses to defenses equal to your shield bonus.
Special: If you have Shield Expertise feat and wield a shield in one hand you may also treat your one handed weapon as if it had an off-hand property.

Shield Mastery [style]
Prerequisite: Shield basics
Benefit: When you hit a target using your shield, it grants combat advantage until the end of your next turn, and you may slide it one square.

Shield Supremacy [style]
Prerequisite: Shield mastery
Benefit: Whenever you are targeted by an attack targeting Reflex make a saving throw. If you succeed you take half damage from the attack.

Combat Style Feats

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